Day 3 of my logbook,
Well I wrote that I'll try to update at the end of the day, I was pretty occupied with sorting out a sidetrack issue of the main character MC).
I used temprorary variables for designating some outcomes and binded those outcomes to actions,
4+(1) temp variables and 3 binding actions by using ifs.
For 1st temp and if action I also added another temp variable with another short action.
Than I used 1d12 dice and for designating the binding 3 actions and their return values.
Finally for summing up the day I needed to use the outcome of the main temp used as 1d12. But after using the temps for 2 different set of actions and having label breaks I couldn't manage to have the outcome.
for e.g.
Think it as your character barista at a coffechain and fresh one.
*temp performance
*rand performance 1 12
*if performance < 5
bla bla bla
*if (performance > 4) and (performance <9)
bla bla
*if performance > 9
bla bla
so also for another action used performance temporary variable again with success.
When at the end of the day setting daily tips based on performance the system crushes.
I had the right solution but implemented to wrong place.
After few hours of break, I sat and introdced another set of variables - not temp for stating three degrees; AAA / BBB /CCC let's say.
So when I added
*set aaa +1 to the right *if statement after its action messages but before
*goto than I proceeded to the end day action
*if aaa > 0
have tips of aaa
*set characterswealth +1¢
voilaaa! worked smoothly. Another selfcreated problem solved. (If I tried a little simpler approach I wouldn't have to deal with the problem of multiple layer random variables and their outcomes of multiple if statements.)
because it is a sidetrack issue I only added variables to startup.txt and variables.txt but not savegame - no need to save them they will be usefull as 0 values for next scenes.
So enough with my amateur code experiencing , the story for the paths are shaping in my mind and as I proceed without stucking (codewise) I believe I will gain pace.
Another side scene is mostly complete - a rich one as well. Yesterday marked my completion of 1st side scene. 4th main story scene also in progress ~ %20 - % 22.
Also thought about few concepts to implement into gosubs for general usage .
I will probably finish side scene with story and arithmetics wise rich tonight.
So far satified with the development.
Before closing todays log I also would like to share that I received my reply from asst. editor of Choice of Games . I now have the proper address to send my beta besides dashingdon.
Step by step I'm on my way of gaming journey as developer ^^
Well I wrote that I'll try to update at the end of the day, I was pretty occupied with sorting out a sidetrack issue of the main character MC).
I used temprorary variables for designating some outcomes and binded those outcomes to actions,
4+(1) temp variables and 3 binding actions by using ifs.
For 1st temp and if action I also added another temp variable with another short action.
Than I used 1d12 dice and for designating the binding 3 actions and their return values.
Finally for summing up the day I needed to use the outcome of the main temp used as 1d12. But after using the temps for 2 different set of actions and having label breaks I couldn't manage to have the outcome.
for e.g.
Think it as your character barista at a coffechain and fresh one.
*temp performance
*rand performance 1 12
*if performance < 5
bla bla bla
*if (performance > 4) and (performance <9)
bla bla
*if performance > 9
bla bla
so also for another action used performance temporary variable again with success.
When at the end of the day setting daily tips based on performance the system crushes.
I had the right solution but implemented to wrong place.
After few hours of break, I sat and introdced another set of variables - not temp for stating three degrees; AAA / BBB /CCC let's say.
So when I added
*set aaa +1 to the right *if statement after its action messages but before
*goto than I proceeded to the end day action
*if aaa > 0
have tips of aaa
*set characterswealth +1¢
voilaaa! worked smoothly. Another selfcreated problem solved. (If I tried a little simpler approach I wouldn't have to deal with the problem of multiple layer random variables and their outcomes of multiple if statements.)
because it is a sidetrack issue I only added variables to startup.txt and variables.txt but not savegame - no need to save them they will be usefull as 0 values for next scenes.
So enough with my amateur code experiencing , the story for the paths are shaping in my mind and as I proceed without stucking (codewise) I believe I will gain pace.
Another side scene is mostly complete - a rich one as well. Yesterday marked my completion of 1st side scene. 4th main story scene also in progress ~ %20 - % 22.
Also thought about few concepts to implement into gosubs for general usage .
I will probably finish side scene with story and arithmetics wise rich tonight.
So far satified with the development.
Before closing todays log I also would like to share that I received my reply from asst. editor of Choice of Games . I now have the proper address to send my beta besides dashingdon.
Step by step I'm on my way of gaming journey as developer ^^
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