Well, yesterday was codewise fruitfull.
Tying up some temp variables to a secondary choice option was not possible as I learnt by trial. (Remember only 7 days old in the issue so happen to miss the tricky points)
*temp var1
*rand var1 1 10
*temp var2
*rand var 2 1 10
*if var2 >= 5
you encountered var1 amount of ...
Outcome is ...
*if var2 <5
you encountered var1
But you failed to counter ...
is only accesable for the following *if commands so trying to reuse them seems futile and probably will create instability for the secondary issue.
So at the end of the scene when I wanted to use the temps it was not possible . So had to add variables, which will be active following to the specific random outcomes.
Also had drawn a path for the future references in my mind and step by step marking my chart for path options. MC will have several paths, almost all of them will be specialized paths. Leaving one general path for those trying to experience bits from there or there , but it will only show flavors of other specialties.
Beside thinking and writing over the paths and updating the scenes I also checked out the forum for suggestions.
So far my storyboard wise check list:
Main Scenes
3 main scene complete, with paths droven to the paths . Still undecisive on a path will leave to last probably.
Specialization Scenes
With couple options and formulation finished the first one.The path will be interesting and promising interesting outcomes.
Choicescript Stats, Variables, Savegame and some other sidenotes updated wrt the additions.
Side Characters
Added, one of them will be quite resourcefull on all acts of the game.
Added, one of them will be quite resourcefull on all acts of the game.
Still have more than half day to think and write.
I'll try to update the log at the end of the day.
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