Gave a couple of day breaks at 23th and start coding and writing back at 26th.
Finished most of the sidetrack story introductions and their dynamics back. Also designed some match mechanics logic on my sketch book.
Will need to purify event mechanics and outcomes based on variables.
The variables provide some outputs , based on that output stat comparison the event will be positive, negative or neutral .
Here it is basically an attacking team uses variables based on its stats , if the output is bigger than the defending team, it will be close to concede a goal and vice versa.
So after thinking about that it comes to training outpus , did worked for few hours on them but managed to have a decent output with related type of training for the team.
Later need to add a code part formulating the general squad power so I'll not have to manually add that.
Today so far matchday scene shaped for prematch - stands etc. After tactical choice writing I'll be able to go on match itself.
Well at least finally approaching to a playable demo .
Alpha v. 0,015 close toa playable demo.
Finished most of the sidetrack story introductions and their dynamics back. Also designed some match mechanics logic on my sketch book.
Will need to purify event mechanics and outcomes based on variables.
The variables provide some outputs , based on that output stat comparison the event will be positive, negative or neutral .
Here it is basically an attacking team uses variables based on its stats , if the output is bigger than the defending team, it will be close to concede a goal and vice versa.
So after thinking about that it comes to training outpus , did worked for few hours on them but managed to have a decent output with related type of training for the team.
Later need to add a code part formulating the general squad power so I'll not have to manually add that.
Today so far matchday scene shaped for prematch - stands etc. After tactical choice writing I'll be able to go on match itself.
Well at least finally approaching to a playable demo .
Alpha v. 0,015 close toa playable demo.